
I'm starting a new project for a TF2 Payload map: pl_chasm.
It will be in a desert themed ravine/chasm with the cart at the bottom of the pit. Natural bridges and tunnels intersecting the two walls of the claustrophobic chasm will provide a vertical challenge to pushing the cart towards its objective.
Demoman, Scouts, Soldiers, airblasting Pyros and Snipers will be vicious competitors of the natural bridges high in the ravine.
Above is a reference picture from another game.
Underneath is the rough first draft for the BLU respawn room.
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